Karakara | Karetro
New member
Hey all!
While digging in the object handling code, I found where the Object ram bytes are defined (/Routines/Variables/ObjectBytesRam.asm)
At line 64-65, It mentions the following:
This is pretty interesting, and could open the doors to many things. The game I am currently working on does not need any form of screen scrolling, unless a screen transition that I plan to try and make myself counts. Does anybody know how many additional variables I can have if I remove the Scroll Ram?
Thanks!
While digging in the object handling code, I found where the Object ram bytes are defined (/Routines/Variables/ObjectBytesRam.asm)
At line 64-65, It mentions the following:
Code:
; THERE CAN BE ROOM FOR TWO USER DEFINED VARIABLES
; AND STILL HAVE ROOM TO PUT SCROLL RAM HERE
Thanks!