Object Bytes Ram

Hey all!
While digging in the object handling code, I found where the Object ram bytes are defined (/Routines/Variables/ObjectBytesRam.asm)
At line 64-65, It mentions the following:
Code:
; THERE CAN BE ROOM FOR TWO USER DEFINED VARIABLES
; AND STILL HAVE ROOM TO PUT SCROLL RAM HERE
This is pretty interesting, and could open the doors to many things. The game I am currently working on does not need any form of screen scrolling, unless a screen transition that I plan to try and make myself counts. Does anybody know how many additional variables I can have if I remove the Scroll Ram?
Thanks!
 

jorotroid

Member
I made a post a week or so on the Facebook group with a map I made of the used memory. Off the top of my head, I think that there is currently room 9 more object variables in ObjectRamBytes, but Joe was quick to point out that things will be different in 4.1.
 
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