Mugi
Member
....I can't seem to locate this.
What im doing here is that i created a trigger system that allows me to identify if i am on a specific screen in my game, and im trying to change the way the player spawns when a specific screen is warped into,
but i cant see to find where the code involving this actually happens.
there's the warptoscreen.asm which is the code for the warp tiles.
there's GotoScreen macro
there's the loadscreen macro
but none of the above seem to hold any clear explanations of how it is decided that how the player spawns into a new screen. (maybe i was just expecting it to be too easy and just find a CreateObject from one of those, lol)
any ideas ?
What im doing here is that i created a trigger system that allows me to identify if i am on a specific screen in my game, and im trying to change the way the player spawns when a specific screen is warped into,
but i cant see to find where the code involving this actually happens.
there's the warptoscreen.asm which is the code for the warp tiles.
there's GotoScreen macro
there's the loadscreen macro
but none of the above seem to hold any clear explanations of how it is decided that how the player spawns into a new screen. (maybe i was just expecting it to be too easy and just find a CreateObject from one of those, lol)
any ideas ?