Lock Blocks Reappearing When ReEntering Screen 4.1 Adventure

vanderblade

Active member
So the amazing Dale_Coop has solved every problem I've had so far, which only leaves one left (in my current adventure game build).

The lock blocks work fine when I first enter the room. I use a key and they disappear. However, when I reenter the room, the block is back. It still registers as walkable, so I can walk through it, but I want the block to not display.

Anybody else encountering this in 4.1 Adventure Module?
 

dale_coop

Moderator
Staff member
Will try tonight... but in th emean time, you could check in the "Project Settings > Script Settings", that your "Handle Triggers" element is assigned to the "Routines\Basic\ModuleScripts\MainScripts\AdventureGame\Handle_CheckForTriggers.asm" script:

2019-01-11-17-42-29-Project-Settings.png
 

vanderblade

Active member
My Handle Triggers element is correctly assigned.

I see the Handle Triggered Tiles script, though, and the name suggests this may be the issue? Since the tile graphic is the thing we want to alter?
 

dale_coop

Moderator
Staff member
I did not figure out yet what does Handle Triggered Tiles :p

Check again the 3/ of my tutorial, you might have missed my modified script.
 
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