temporarycowboy
New member
This one is super strange, but here goes:
My start screen has an NPC that gives the player a projectile weapon.
If the player goes to the next screen without initiating the dialogue, the monster
appears as set and functions normally. However, if the player receives the weapon
AND THEN goes to the monster, it will not appear.
Thanks in advance!
EDIT: After some more tinkering, I enabled the weapon from the start and was able to have both the enemy spawning and the weapon unlocked at once.
It seems that talking to my NPC makes enemies in other screens de-spawn. Maybe it's something with the NPC's action steps?
My start screen has an NPC that gives the player a projectile weapon.
If the player goes to the next screen without initiating the dialogue, the monster
appears as set and functions normally. However, if the player receives the weapon
AND THEN goes to the monster, it will not appear.
Thanks in advance!
EDIT: After some more tinkering, I enabled the weapon from the start and was able to have both the enemy spawning and the weapon unlocked at once.
It seems that talking to my NPC makes enemies in other screens de-spawn. Maybe it's something with the NPC's action steps?