Tutorial videos NESMaker 4.x

dale_coop

Moderator
Staff member
Before starting your NESMaker, I strongly suggest you to watch the tutorial videos.
All the first steps and explanations...

Getting Started videos:
Part 1: https://youtu.be/N31cfM2l0RA
Part 2: https://youtu.be/DestwmQ6588
Part 3: https://youtu.be/tzacqDCM8M4
Part 4: https://youtu.be/wFk0wup4p0Y
...
(soon)

You can’t do anything working without having watched those videos.

And more in the NESMaker launch tutorial video:
The original video on FB:
https://www.facebook.com/TheNew8bitHeroes/videos/2001403529870154/
Added on YouTube:
https://youtu.be/9Z_hEa_KLAw
 

RadJunk

Administrator
Staff member
And they'll just keep coming over the next week. :)

I am going to be posting these all in the newbie section, too . Thanks for beating me to it and helping others get started, friend! :)
 

dale_coop

Moderator
Staff member
Please Joe, it would be great you make a Topic for them (and delta mine) <3
A lot of new users don't know about them, and don't know how to start with NESMaker :p
 

Rob Burrito

New member
i'm to the third video, and seem to have an issue where my graphic bank/assets for the game is not showing anything but blank tilesets. i can edit the BMP's in the correct folder, but can't seem to find BckCHR in any graphics banks or tilesets. went back through all the tutorials and tried again with a new project and got the same result. anyone else running into this? reloading the project comes up with multiple tileset errors to click through, so obviously a loading error.

to troubleshoot so far i've:
-clicked away from assets and clicked back to update any changes
-started a new project, selected create blank tilesets: same result as all black tilesets despite graphics being in the folder
-copied an image to all BckCHR files and still all blank when testing
-put an image on the stock BckCHR_00 file in the main graphic assets folder
-opened Project/Project Settings/Tilesets/bank 0 with no addresses for main tilesets, and with banks 1,2,3 selected they seem to be listed correctly and have the filename correctly linked with the custom folder name.
-*worked* from the Project Settings/Tilesets address directory; manually went to bank 1 and reset the first tile to a BckCHR from another project. tileset then loaded. something up with the directory auto fill when creating a new graphic folder. i then manually set the directory to the BckCHR to the file for the correct folder, and while the address appears to be the same as it was originally, the tileset now loads.
-moved the location of the NewGame graphic assets folder, and the two i manually routed persisted (not a bad folder location issue)
-problem also seems to occur on the monster CHR location not properly being written, but this time from within the Project Settings Tileset directory, the folder wont save new tilesets with a "bad location selection" error. moved the NewGame graphic assets folder back to the main graphic assets folder in NESmaker, and was able to get them in the monster editor by manually routing them to the right CHR file.
-problem happened in separate projects started in both 4.0.1 and 4.0.0 exe files.

can continue with the tutorials manually assigning them if you run into this, but somehow the fourth time starting a project from scratch in 4.0.1 everything is working fine right off the bat. not sure what i was doing wrong there, but back on track!
 
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