Orkzilla
New member
So...I'm getting a weird issue when I attempt to export & test and I wonder if I'm missing something obvious here.
I'm following along with the 'Adventure Game Tutorial' YouTube video. I got through about half way (player animations done, mapped inputs, etc.) using the supplied art assets for my player. Everything up to that point was working as intended, I could export & test and had a player that was moving and animating properly. I decided to go ahead and pause the tutorial and make my own player art (working on learning sprite design in photoshop) and put my newly created character in the game. I replaced the art assets with my new ones and redid the player sprites/animations. Now when I export & test, it's still my old character in the game. If I navigate to the GameEngineData folder and open 'game.nes' in my emulator, it has my new character and everything works as intended.
Not a major issue, but I'm trying to understand the tools and how the folder hierarchy works a bit better. I'm not sure what other info to include, but hopefully someone notices something super obvious that I'm missing.
I'm following along with the 'Adventure Game Tutorial' YouTube video. I got through about half way (player animations done, mapped inputs, etc.) using the supplied art assets for my player. Everything up to that point was working as intended, I could export & test and had a player that was moving and animating properly. I decided to go ahead and pause the tutorial and make my own player art (working on learning sprite design in photoshop) and put my newly created character in the game. I replaced the art assets with my new ones and redid the player sprites/animations. Now when I export & test, it's still my old character in the game. If I navigate to the GameEngineData folder and open 'game.nes' in my emulator, it has my new character and everything works as intended.
Not a major issue, but I'm trying to understand the tools and how the folder hierarchy works a bit better. I'm not sure what other info to include, but hopefully someone notices something super obvious that I'm missing.