Game glitches out after importing music

CutterCross

Active member
So... I had a perfectly working project up and running, but when I imported music and compiled the new ROM, this happened...

https://www.youtube.com/watch?v=InIDQoK_I6A&feature=youtu.be

I'm guessing this has to do with something related to sfx playback breaking stuff in the asm code, but I'm not sure how to fix the issue.

**EDIT: I somehow fixed it.
 

RadJunk

Administrator
Staff member
I wish you knew how you fixed it exactly! :)

If it happens again let's try to figure out what broke it!
 

CutterCross

Active member
TheNew8bitHeroes said:
I wish you knew how you fixed it exactly! :)

If it happens again let's try to figure out what broke it!
I think the issue was because I only loaded 1 sfx originally. I did manually map it to each sfx in the sfx tab, but I guess NESmaker didn't like that!

I went back and made a bunch of "dummy" sfx to fill all the slots in the sfx tab and it started working again.
 
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