Custom Folder to hold Custom/included Scripts?

In My Projects folder it's like this I'll make this DIR Tree so you understand what I'm thinking of doing

Desktop
|
NESMaker
|
|___Projects
|
|_____Name of Project as title of game
|
|____Scripts?

I'm thinking to do this to tell NESMaker my custom scripts or actual ones I modify are in this folder and so I do the DIR like system/whatever so it works?
How I can use a Folder for Modified Scripts to Custom ones without error?
 

chronosv2

New member
You can already do that through Defines (Project -> Project Settings -> Script Settings tab).
I use \Routines\UserScripts\Cv2 for all of the scripts I personally modify, except for any system scripts I modify that need to be where they are to do what they do.
 
chronosv2 said:
You can already do that through Defines (Project -> Project Settings -> Script Settings tab).
I use \Routines\UserScripts\Cv2 for all of the scripts I personally modify, except for any system scripts I modify that need to be where they are to do what they do.

Wow I never knew it's so amazing that it will find the new script, I'm making total sure it can find the scripts I modify to make my games work.
 
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