chronicleroflegends
Member
Ok, I know I have mentioned in a few other posts I am having trouble with 'ignore main physics' on my gameobjects and monsters, but I think there may be a deeper problem going on.
After about pulling my hair out trying to figure out what I was doing wrong, I created a new nesmaker project.
Then I made a test asset solid tile and player gameobject so that I could get a clean test.
Then, I checked the 'ignore main physics' flag on the player gameobject. So there are no other influences on the object at all.
If all worked as It should, I expect that the player gameobject would not move at all until I added some movement controls to it.
When I load up the game, the player object moves diagonally down and left until running into something. The same problem that I was having in my game.
So that means I am experiencing this as the default behavior of 'ignore main physics' as there was nothing else to influence the movement of the player gameobject.
Am I really the only person having this issue? Or is there some workaround I have not figured out yet?
After about pulling my hair out trying to figure out what I was doing wrong, I created a new nesmaker project.
Then I made a test asset solid tile and player gameobject so that I could get a clean test.
Then, I checked the 'ignore main physics' flag on the player gameobject. So there are no other influences on the object at all.
If all worked as It should, I expect that the player gameobject would not move at all until I added some movement controls to it.
When I load up the game, the player object moves diagonally down and left until running into something. The same problem that I was having in my game.
So that means I am experiencing this as the default behavior of 'ignore main physics' as there was nothing else to influence the movement of the player gameobject.
Am I really the only person having this issue? Or is there some workaround I have not figured out yet?