Calling specific Action Steps after an action/animation

Have a thought on how NESmaker can be improved? We are a small team with limited means, but we'd love to hear your ideas!
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CutterCross
Posts: 271
Joined: Sat Apr 28, 2018 9:42 pm

Calling specific Action Steps after an action/animation

Post by CutterCross » Mon Sep 24, 2018 2:15 am

I wish there was a way to go to specific Action Steps when an Action or Animation is finished. We already have things like "Advance", "GotoFirst", "GotoLast", "GotoPrevious", but it would be nice to have something like "GotoActionStep (insert number here)" or something like that.
The Tower of Turmoil: viewtopic.php?f=12&t=1348
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SuperNatetendo
Posts: 35
Joined: Wed Aug 08, 2018 4:51 pm

Re: Calling specific Action Steps after an action/animation

Post by SuperNatetendo » Mon Sep 24, 2018 3:12 pm

I second this!
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