Removing underworld data if not used

Have a thought on how NESmaker can be improved? We are a small team with limited means, but we'd love to hear your ideas!
Post Reply
darkhog
Posts: 256
Joined: Sun May 13, 2018 10:02 am

Removing underworld data if not used

Post by darkhog » Fri Sep 28, 2018 9:54 am

Let's say my game doesn't use underworld. How about ability to remove underworld data so I can fit more tilesets, monsters, texts and so on. NES is all about compromises so it'd be handy if you could remove underworld if you don't use it and use the space freed for something else. I'm aware I could get it by messing with code so it won't include underworld, but would prefer more visual way to do it.
Post Reply