Have a thought on how NESmaker can be improved? We are a small team with limited means, but we'd love to hear your ideas!
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I noticed in the Macros.asm file there's still the BeginFade macro from the March update video. I tried it out in some of my scripts and even though it compiles correctly, the fade doesn't do anything. I'm assuming the functionality was taken out to free up some space in the static bank, but I'd like to see it come back in a future update.
The Tower of Turmoil: viewtopic.php?f=13&t=227