Asset creation improvements.

Mugi

Member
hey all.

I just took 4.1.0 in use and all the improvements on the asset creator tools and whatnot are absolutely lovely, asset creation is so much faster now.

that brings us to this forum post though. I started my own project from scratch on 4.1.0 instead of trying to force my customized project to load and break half of the engine with it, as such, im also recreating the assets.
since i've already done this once, spamming my way through the assets was super fast, but the issue is that while creating them is really really fast now, sorting them is not. You still have to manually assign each asset into an asset group.

so here's my suggestion;

have the newly created asset group (named: lv3__temple in my screenshot) work the same way than the main "assets" tree does, as such that if you highlight the "lv3_temple" group from the hierarchy, you would still get the asset creator to the workspace, and you could just spam-create new assets that would automatically get added to the selected asset group.

asset_tools.png
 
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