Autoclip oversized CHR imports?

FrankenGraphics

New member
As of some of the later versions of NESST, when you save all, .chr files are always expanded to 8kB:s in size regardless if you've filled both character tables or just the one (usually the case). I sometimes do this by mistake, but the fix is easy (going to chr > save > one of the sizes, 4kB:s mostly).

NESmaker will correctly tell you that 8kB:s is too big for the intended purpose and refuse the import.

So... this is a tweak suggestion of really minor importance, but it'd be somewhat leaner if it instead just grabbed the first 4kB:s (where the data usually is - i rarely ever use the "B" page function in NESST since it is more practical to keep sprites and backgrounds in separate project files most of the time), ignored the last 4kB:s, and notify the user that the file size was too big and that the import was clipped to 4kB in the alert box.
 
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