vrbandwagon
Member
Hello, I would like to humbly let the team know about my suggestions so far. Some of these could be seen as nit-picky, but it is all in an effort to make NESmaker look and feel more professional.
General:
Overworld/Underworld
Pixel Editor:
Palettes:
Text:
General:
- Make the program's window at least twice as big by default when it is launched
- Make the tree already expanded when a MST is launched
- Add an example MST file (maybe the troll game?)
- IMPORTANT: the zoom scrolling is opposite to most programs (CTRL+scroll up should be zoom IN and CTRL+scroll down should be zoom OUT)
- IMPORTANT: when using commands like New, Load, and Save, the folder opened by default should be the one related to what the user is trying to do. For example, when doing "New Project" it should have the Project folder open; when saving a bmp in the pixel editor, it should have the graphic assets folder of your project open; and so on
- F2 to rename items in the tree
- Have an "About" in the Help menu instead of writing the version of NESmaker in the program bar
- Have the user save the project immediately when they select "New Project"
- Have the option to automatically check for updates
- F5 or CTRL+F5 to export and test the project
Overworld/Underworld
- Have an x and y position in the Overworld/Underworld green maps (maybe in the upper-right corner like in the pixel editor, for consistancy)
- Some more visual way to see which tiles have which attributes (perhaps with some small colorful tags that could be toggled on and off)
- Be able to toggle the hud in the screen editor to have a better idea of what will be hidden by it [UPDATE: it's been added already, yay!!]
- This has already been mentioned numerous times, but holding the left mouse button allows to "paint" in the screen editor
Pixel Editor:
- Add select all, copy, paste, undo, redo somewhere, perhaps in a right-click menu
- [bug?] The picture loaded in the pixel editor disappears when we click on another element in the tree and come back or when NESmaker is minimized
- CTRL+A for select all
- Have some indication that something was copied to the clipboard
- The user should be able to click on the "Sub 1" part to have the palette selected, and click on the colors themselves to change the color (right now, you need to click on a color to select a "Sub"
Palettes:
- Assign palettes to group just by dropping them in the tree
- Have a default palette ready for the player instead of all gray when creating a new project
Text:
- Have a default text bmp when creating a new project