Sprites with null cells

darkhog

New member
So sprites can be put together from grid of 8x8 blocks. That's nice, but if sprite is non-uniform and has some fully transparent blocks, they still occupy a precious sprite slot (only 64 of them in NES and the PPU, NES graphic chip, can only display 8 of them in a single line). How about adding an ability to set a cell in a sprite to a NULL value, as in making that cell not use up any sprite slots. This will also have another nice effect, if you have non-uniform monsters, you can fit more of them as you don't need an empty 8x8 block in your sheet.
 
Top Bottom