FrankenGraphics
New member
So i've been watching the tutorials. Haven't had the time to get into it just yet, so please excuse me if this is redundant. But one thing struck me - is there no .chr (NES-formatted 2bpp binary) import or did the tutorial just omit that for simplicitys' sake?
Given that the best suited tool around (NESST) for drawing and organizing NES graphic tiles use the NES format as its own native format, i really hope asset imports will accept strips of CHR binaries too. That'd also save all the hassle of having to re-index already-done assets with the BRGB scheme manually.
Given that the best suited tool around (NESST) for drawing and organizing NES graphic tiles use the NES format as its own native format, i really hope asset imports will accept strips of CHR binaries too. That'd also save all the hassle of having to re-index already-done assets with the BRGB scheme manually.