chronosv2
New member
Hey there! I was wondering if it would be at all possible to allow for HUD items that reach across the screen horizontally or vertically. As it stands the maximum width or height of HUD Assets is 15. Taking memory constraints into consideration would it be possible to, for instance, allow a wider but shorter horizontal HUD or taller but thinner vertical HUD? It could be done that the HUD Assets have a maximum allowed size, for instance 128 total tiles, to keep memory usage down.
On the topic of HUDs, is there the possibility that we could set Var Tiles maximum value? For instance, picking up a Health Max upgrade or something like that? I know we have to do max health checking in the pickup, but it'd be really cool to have the unfilled tiles increase as the max allowed goes up. Numbers above 8 would be cool too but there could be reasons for that I'm not aware of yet so that might be too much to ask.
Edit: a GIF I shared to the Facebook group showing the asset tile max
On the topic of HUDs, is there the possibility that we could set Var Tiles maximum value? For instance, picking up a Health Max upgrade or something like that? I know we have to do max health checking in the pickup, but it'd be really cool to have the unfilled tiles increase as the max allowed goes up. Numbers above 8 would be cool too but there could be reasons for that I'm not aware of yet so that might be too much to ask.
Edit: a GIF I shared to the Facebook group showing the asset tile max