What this mean?

Here is the link to the wedNESday tutorial for making an Adventure game. Done something cool with it? Modified it in some way? Want to ask the community about creating additional features for it? Post things Adventure Module here!
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Scythe&GenGames
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What this mean?

Post by Scythe&GenGames » Thu Sep 13, 2018 4:20 am

I always want to keep things up to date even to another version like 4.0.12 (doesn't exist but as example) and boom this is what happens to my own Bomberman inspired game I'm getting these errors and most of these sounds I don't need :/

look at the attachment for what I'm getting in 4.0.11 currently
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Adventure Module Problem.PNG
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chronosv2
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Re: What this mean?

Post by chronosv2 » Thu Sep 13, 2018 4:35 am

Looks like sound effects aren't being found.
If you imported your own music you need at least an sfx_empty "song" that's just a stop-note to give the sound system something to "play" when sounds are intended to play.
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dale_coop
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Re: What this mean?

Post by dale_coop » Thu Sep 13, 2018 5:57 am

And you would also need
http://nesmakers.com/viewtopic.php?f=27&t=735
To fix your AddValue issue
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chronosv2
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Re: What this mean?

Post by chronosv2 » Thu Sep 13, 2018 6:09 am

Whoops! Eye problem strikes again! I saw everything but the AddValue line. Thanks for the catch, Dale!
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MrElephant
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Re: What this mean?

Post by MrElephant » Thu Sep 13, 2018 4:42 pm

Am I correct in thinking you have to update these settings for every new version of nesmaker? I know I've had to for my project, and it is becoming difficult to keep track of everything. We might need all of these fixes included all in one thread.
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chronosv2
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Re: What this mean?

Post by chronosv2 » Thu Sep 13, 2018 5:58 pm

4.0.6 to 4.0.11 is the big leap, as far as I'm aware. 4.0.11 actually lets you set up sound labels yourself, and by default has a whole lot of things set to sfx_empty.
But if you import your own music/sfx file you need to have an sfx_empty to replace the default otherwise things will break.
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dale_coop
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Re: What this mean?

Post by dale_coop » Thu Sep 13, 2018 6:59 pm

Yeah.l but pretty sure it will be again big changes in te 4.1
So prepare yourself to do adjustments in scripts settings again ;)
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