Halp

rimoJO

Member
So, I watched the tutorial about how to make projectiles for a game. And I did everything it said, but I still have this problem. The energy orb sticks to the tree, and then the Korok cannot move. I tried setting both Edge Reaction and Solid Reaction to Destroy Me. Halp?? :(
 

dale_coop

Moderator
Staff member
What module are you using? The Adventure game one?
I any cases :
Check your projectile object... set "player weapon", both Edge and Solid reaction should be " Destroy Me", set acceleration and speed, and a bounding box. That's all (don't set any of the action step flags).
Then if it's a platformer game:
You have to set the "ignore gravity" flag for the action step 0.
If your projectile still doesn't move AND you're making a plaftormer game, you maybe forgot the important part about the "UserSubroutines.asm" and "HandleHorisontalInertia.asm" scripts ( 3/ and 4/ in the tutorial http://www.nesmakers.com/viewtopic.php?f=3&t=1703) for fixing the "igonre gravity" issue.
 

rimoJO

Member
I did all of those. Also, Adventure. Also, the energy orb thingy does go away, but the Korok can not move after it does.
 

dale_coop

Moderator
Staff member
By "korok" you mean yoru player, right? And he can move before shooting, correct?
...Weird.
Could you share some screenshots of your projectile "object details" (the detail tab and action step tab)?
 

rimoJO

Member
Yes, the Korok is the player. Also, I can't try anything new because Mystic Searches closes as soon as it opens.
 

Attachments

  • Screenshot (2).png
    Screenshot (2).png
    104.9 KB · Views: 2,860
  • Screenshot (3).png
    Screenshot (3).png
    100.7 KB · Views: 2,860

dale_coop

Moderator
Staff member
Oh! You are using the 4.0... Ok, so your problem, might be and sfx (PlaySound) issue.
Here's the fix: http://nesmakers.com/viewtopic.php?p=7638#p7638

Sorry man, because the 4.1 is out for some weeks now, I thought you had issues with the 4.1 (it's very different than the 4.0 so the issues and the fixes/answers are more different too :p)
 

rimoJO

Member
Actually, I already figured out the playsound issues. My problem is... I don't know what my problem is.
 

dale_coop

Moderator
Staff member
If you followed the 4.0 adventure tutorial, it should work perfectly. So you might have derived from it somewhere.
When you don't shoot, your player can move without any problem?
Have you set your HUD areas ? ("HUD Area" needs to be 2 rows min and the rest for your "Playable Area")
 

dale_coop

Moderator
Staff member
Your player can move when you don't shoot. You just have a problem when you shoot?

If you want I could take a look at your project, and tell you what is problem. If you don't mind to share it with me (zip the NESMaker folder and send me via PM).
 

dale_coop

Moderator
Staff member
Ok if you want I d be more precise, technically I would just need the mst, your graphicassets folder and your gamedataengine...
So it’s easier to say zip the NESMAKER folder (zipped it’s not so big).
 

dale_coop

Moderator
Staff member
Have you tried the fix:
http://nesmakers.com/viewtopic.php?p=7638#p7638
(in 4.0 it was the bug that was freezing games often. you would really fix that for your game)

Then if you're still having your issue, zip your nesmaker folder, then go to http://send.firefox.com upload your zip , and send me the link that it gives you when it's 100% uploaded.
 
Top Bottom