Where are the Monster Files

battagline

New member
I posted this under a different topic before I noticed this one.

I'm going through the adventure module and I tried to create all the animations myself, but apparently I didn't do them right. I wanted to use the 0_player.Monster file that was used in the tutorial in order to see what I may have done wrong, but I can't seem to find it. I'm wondering if the name of the animations is the way the .asm scripts find the animations. I'm still unclear as to how this whole thing is assembled.

Thanks for your help,
Rick
 
The monster file you see Joe import aren't included, they're just so the tutorial video isn't super long.
I think in the player asm it's coded that action step 0 is idle, 1 is walk, 2 is attack etc. Shouldn't matter what you give for animation type name, just that they match action step order.
 
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