Sonic 1 styled boss (Boss leaves screen)

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Scythe&GenGames
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Sonic 1 styled boss (Boss leaves screen)

Post by Scythe&GenGames » Wed Oct 10, 2018 1:31 am

Here's something I'll have to program right or use scripts - in Sonic 1 Dr. Ivo "Eggman" Robotnik flies away when he's defeated, can it be done in NESMaker with a similar way of making Emerald fly away when defeated? it's like this gif here - I know in most games once a boss is defeated they leave the screen and rebattle the player in another way to stop them.

Plus also to make the boss fly in one path like Sonic 1 Wrecking ball Eggman he goes left to right swinging that ball around it's certain scripts or something as I'm not sure. I'll have to play around with the AI for flying bosses.

P.S I'm not MAKING A CHEAP SONIC 1 NES RIP OFF, I'm just needing to use most game elements to have my bosses leave the screen and not vanish in thin air.

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UltraNarwhal
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Re: Sonic 1 styled boss (Boss leaves screen)

Post by UltraNarwhal » Wed Oct 10, 2018 10:34 am

Seems possible. When the bosses health is 0 you'd tell it to go to a state that makes it move left or right off screen and have it ignore player collision.
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Scythe&GenGames
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Re: Sonic 1 styled boss (Boss leaves screen)

Post by Scythe&GenGames » Thu Oct 11, 2018 3:20 am

UltraNarwhal wrote:
Wed Oct 10, 2018 10:34 am
Seems possible. When the bosses health is 0 you'd tell it to go to a state that makes it move left or right off screen and have it ignore player collision.
A State like a flag? - I have to define it somehow so she go right when defeated. - That's why I'm doing betas until it's totally right.
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