Platform Module Tutorial

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TheNew8bitHeroes
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Platform Module Tutorial

Post by TheNew8bitHeroes » Thu Aug 30, 2018 8:05 pm

Here is the link the platform module tutorial on YouTube:
https://youtu.be/G5fmJ-H6Sgg

You can find the module and assets for it on our website at:
www.TheNew8bitHeroes.com

Let's see what you guys create with this!
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Rob Burrito
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Re: Platform Module Tutorial

Post by Rob Burrito » Thu Aug 30, 2018 9:45 pm

the second link loops back to the forums for some reason, in case anyone is having issues the update downloads are at http://www.thenew8bitheroes.com/
Bucket Mouse
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Re: Platform Module Tutorial

Post by Bucket Mouse » Thu Aug 30, 2018 11:25 pm

So which version do you use? If you're making something in 4.0.6 do you continue to use 4.0.6? Or can you migrate your image folders and MST save files to the new version with no issues?
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Rob Burrito
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Re: Platform Module Tutorial

Post by Rob Burrito » Fri Aug 31, 2018 3:45 am

anyone else having trouble with ignore gravity not seeming to work? around 1:13:00 with the carrot game object/object details/actions/ignore gravity checked or unchecked, same result. it's jumps out, and if you have the explode action step set to respect solids it will land then explode. looked around for the code for that for a minute but couldn't locate it. found the project label at least! it doesn't seem to work on any game objects, including the fireball later on.

just a guess as i would have no clue what to write, but would this be something in
platformgame_base\mainscripts\physics_platform_simple at either lines mid 400's, 628, or 857 being missing to check for that bit switch?
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dark_crow_66
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Re: Platform Module Tutorial

Post by dark_crow_66 » Fri Aug 31, 2018 4:37 am

One thing that's not clear to me from the module instructions is, when you download THE LATEST VERSIONS of NESmaker does it already include the latest module files and codes in that download? Or, do you also have to download the new modules and follow the instructions to delete the GameEngineData folder and replace with the new files in the Module download? I skipped the latter for version 4.0.6 and it seemed to work fine, but wasn't sure if i was supposed to replace those module GameEngineData files.

I want to make sure I do it right this time for the platformer module. Thanks.
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Rob Burrito
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Re: Platform Module Tutorial

Post by Rob Burrito » Fri Aug 31, 2018 5:14 am

the new download is a complete one, (not just an .exe) so yeah i would definitely replace all files for it. that way it will work as it does in the tutorials. i banked my old ones away in an 'outdated NESmaker files' folder for reference to pull out anything i had previously been working on. the fixes in code he walks through in the tutorials are all fixed in the released version. new bugs might appear, but as mentioned it's still new software and at this point is really still a functional beta as they add the new modules.
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Hushabye
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Re: Platform Module Tutorial

Post by Hushabye » Wed Sep 19, 2018 3:27 pm

Hello,
I am trying to make the bunny game following the tutorial video but i have an issue around minute 55... when the bunny fall, the game restart without the death animation. Surelly it's my fault, cos my english is not very good but i dnt know how to solve the problem.
Hope someone can teach me step-by-step.
Thanks,
Fede.
NES is fast... but C= sound better! :lol:
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dale_coop
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Re: Platform Module Tutorial

Post by dale_coop » Wed Sep 19, 2018 3:30 pm

You need to set up your player death animation (the « Effect 0 » game object, if I remember well).

Just watch again the video some minutes before... it might be shown somewhere.
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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Hushabye
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Location: Italy

Re: Platform Module Tutorial

Post by Hushabye » Wed Sep 19, 2018 4:00 pm

Yes, you are right.
I downloaded the full video for watch it without any kind of distractions... but in the video I seen that the "bouncy death" effect is active also in the previous tests.
Probably I have to modify some values on the code, or there is something i lost in traslation (my english is very basic)... I dnt know. Obviously, is not a problem if my bunny dnt have the bouncy death, but I'd like to learn new things with calm and in the right way.
NES is fast... but C= sound better! :lol:
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dale_coop
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Re: Platform Module Tutorial

Post by dale_coop » Wed Sep 19, 2018 7:55 pm

Set your "Effect 0", make your graphics...
Then, in the "object details" settings, in the "Actions" tab, make sure for the "action step 0" is checked "ignore solids"
Image
I think that's all.
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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