One Way Tile

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WolfMerrik
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Joined: Sat Aug 11, 2018 4:59 pm
Location: Maine
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One Way Tile

Post by WolfMerrik » Sun Sep 02, 2018 6:13 am

The current tile script reads:

Code: Select all

canPenetrate:
And seems to do nothing, as it does the same thing if commented out.
Does anyone know where this code is handled?
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Pauldalyjr
Posts: 18
Joined: Wed Sep 12, 2018 4:01 am
Location: Tennessee

Re: One Way Tile

Post by Pauldalyjr » Mon Oct 01, 2018 10:18 pm

It's in the platform simple physics routine.
darkhog
Posts: 256
Joined: Sun May 13, 2018 10:02 am

Re: One Way Tile

Post by darkhog » Wed Oct 03, 2018 6:57 pm

Pauldalyjr wrote:
Mon Oct 01, 2018 10:18 pm
It's in the platform simple physics routine.
Where exactly? Because I keep looking and can't see it.
Pauldalyjr
Posts: 18
Joined: Wed Sep 12, 2018 4:01 am
Location: Tennessee

Re: One Way Tile

Post by Pauldalyjr » Sat Oct 13, 2018 7:49 am

;; check other potentiall solid types here
;; monsters may see other types as solid/not solid - do you want them to respect or ignore here?
CMP #$08
BNE AboveIsNotSolid_a
TYA
AND #%11110000
CMP tileY
BCC AboveIsNotSolid_a
JMP AboveIsSolid



Starts at line 653, Im using version 4.0.11, might be a little different in another version.
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