Convoy_Avenger
Member
TL;DR Making a boss fight, after he takes 3 damage, I want him to advance to his next Action Step. Until he takes three, want him to repeat his current action step.
Trying to make a more complicated boss. The current Action Steps/End Actions seem to be limiting me though in achieving what I'm hoping to do.
Right now, ignoring all of the complicated stuff I want to add, I just want to be able to make a counter that tracks the Monsters health, and after he gets hit 3 takes, advances to the next step, otherwise, repeat your current action (Shoot at the player).
Hitting the monster, seems to "Reset" the current action step though. I'm not sure if this resets it's current action entirely, causing it not to run through to the end of the code, or if the animation just resets.
I haven't actively tried anything yet, this is more a post to hear other peoples ideas on how they might implement it.
Trying to make a more complicated boss. The current Action Steps/End Actions seem to be limiting me though in achieving what I'm hoping to do.
Right now, ignoring all of the complicated stuff I want to add, I just want to be able to make a counter that tracks the Monsters health, and after he gets hit 3 takes, advances to the next step, otherwise, repeat your current action (Shoot at the player).
Hitting the monster, seems to "Reset" the current action step though. I'm not sure if this resets it's current action entirely, causing it not to run through to the end of the code, or if the animation just resets.
I haven't actively tried anything yet, this is more a post to hear other peoples ideas on how they might implement it.