weapons system

digit2600

Member
so, I'm totally new to asm.. but I've got a huge task ahead of me in porting my p.c. game to the nes now, so, might as well get the most complicated aspects of the design somewhat in perspective...

I have a Zelda/sotn Esq weapons system where you can collect various melee and projectile weapons. ..

figure about ten of each, plus castlevania /ninja garden style sub weapons.

factor in an inventory screen. ..

I'm guessing I'm probably not going to be able to pull this off without getting my hands dirty under the hood...

does this sound doable in the current drag and drop build or am I gonna have to use my brain ? if so... can anyone share some ideas ?

hell, if someone can help me out with scripts for this, I'll offer my famitracker and music composition skills in exchange for asm help...
 

dale_coop

Moderator
Staff member
It will be possible...
NESMaker is an early stage currently. But in some days, when people will understand it better, and with all the tutorial videos Joe will add...
You will be able to do that :)
 
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