LowTierSteve
New member
I have 16 input scripts written:
1-4: MainGame: Press [U/L/R/D] Player 1: StartMovingPlayer[Dir]
5-8: MainGame: Release [U/L/R/D] Player 1: StopMovingPlayer[Dir]
9-12: MainGame: Press [U/L/R/D] Player 1: ChangetoWalkingAnimation
13-16: MainGame: Release [U/L/R/D] Player 1: ChangetoIdleAnimation
When I start the game, he's idle, facing forward. When I start walking, he changes to Walking and shows the correct walking sprites. But when I release the direction, he stays in Walking Animations.
I have my "Idle" and "Walking" Animations Types in the Object Details, with Idle being all of my "StandStill" images and Walking being my "Walk" images.
Under Actions, I have ActionStep 0 as "Idle", and ActionStep 1 as "Walking". I haven't changed any other settings.
Is there something else I need to set up?
1-4: MainGame: Press [U/L/R/D] Player 1: StartMovingPlayer[Dir]
5-8: MainGame: Release [U/L/R/D] Player 1: StopMovingPlayer[Dir]
9-12: MainGame: Press [U/L/R/D] Player 1: ChangetoWalkingAnimation
13-16: MainGame: Release [U/L/R/D] Player 1: ChangetoIdleAnimation
When I start the game, he's idle, facing forward. When I start walking, he changes to Walking and shows the correct walking sprites. But when I release the direction, he stays in Walking Animations.
I have my "Idle" and "Walking" Animations Types in the Object Details, with Idle being all of my "StandStill" images and Walking being my "Walk" images.
Under Actions, I have ActionStep 0 as "Idle", and ActionStep 1 as "Walking". I haven't changed any other settings.
Is there something else I need to set up?