Input Editor Isn't Respecting my ChangeToIdle Commands

LowTierSteve

New member
I have 16 input scripts written:

1-4: MainGame: Press [U/L/R/D] Player 1: StartMovingPlayer[Dir]
5-8: MainGame: Release [U/L/R/D] Player 1: StopMovingPlayer[Dir]
9-12: MainGame: Press [U/L/R/D] Player 1: ChangetoWalkingAnimation
13-16: MainGame: Release [U/L/R/D] Player 1: ChangetoIdleAnimation

When I start the game, he's idle, facing forward. When I start walking, he changes to Walking and shows the correct walking sprites. But when I release the direction, he stays in Walking Animations.

I have my "Idle" and "Walking" Animations Types in the Object Details, with Idle being all of my "StandStill" images and Walking being my "Walk" images.

Under Actions, I have ActionStep 0 as "Idle", and ActionStep 1 as "Walking". I haven't changed any other settings.

Is there something else I need to set up?
 

dale_coop

Moderator
Staff member
You need to assign the StartMovingPlayerxxx to the "Hold" not the "Press"
And you need to get the fixed scripts from: http://nesmakers.com/viewtopic.php?f=19&t=390
Then, it should work better.
 

LowTierSteve

New member
I have the fixed scripts installed already.

I changed my "Press" scripts for StartMovingPlayer to "Hold" scripts... no change from the previous behavior (still does walking animations when idle/not moving).
 

dale_coop

Moderator
Staff member
You’re welcome. Glad you fixed your problem.
A lot of fixes you come In the next update.
NESMaker is young, and there are still some small bugs.
 
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