Simple Autotext/Cutscenes [4.15]

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dale_coop
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Re: Simple Autotext/Cutscenes [4.15]

Post by dale_coop » Thu Jul 02, 2020 7:33 am

Glad you found out :)
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mouse spirit
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Re: Simple Autotext/Cutscenes [4.15]

Post by mouse spirit » Fri Aug 28, 2020 4:17 am

How would i have things animate the whole time?
I specifically want it to happen on certain screens, which i can figure that much.....
but im truly asking, what part of the code in nesmaker stops animating/moving things when text box is up?
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crazygrouptrio
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Re: Simple Autotext/Cutscenes [4.15]

Post by crazygrouptrio » Fri Aug 28, 2020 12:51 pm

mouse spirit wrote:
Fri Aug 28, 2020 4:17 am
How would i have things animate the whole time?
I specifically want it to happen on certain screens, which i can figure that much.....
but im truly asking, what part of the code in nesmaker stops animating/moving things when text box is up?
Objects should animate and continue whatever action/animation they are on when the text box shows up, they just won't change action steps while the text box is on screen (unless you use end animation to change steps). At least in 4.15, can't speak for 4.5.6
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mouse spirit
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Re: Simple Autotext/Cutscenes [4.15]

Post by mouse spirit » Fri Aug 28, 2020 2:45 pm

That must be what im doing. I couldnt remember everything i did to make my cutscene stuff. Its been a while since i added the code.
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PasseGaming
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Re: Simple Autotext/Cutscenes [4.15]

Post by PasseGaming » Mon Sep 21, 2020 5:54 pm

Has anyone modify this code for 4.5.6 yet?
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crazygrouptrio
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Re: Simple Autotext/Cutscenes [4.15]

Post by crazygrouptrio » Mon Sep 21, 2020 10:45 pm

PasseGaming wrote:
Mon Sep 21, 2020 5:54 pm
Has anyone modify this code for 4.5.6 yet?
It's a little different but someone did modify it.
viewtopic.php?f=40&t=5768#p28433
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