How to change object details on the go?

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SciNEStist
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How to change object details on the go?

Post by SciNEStist » Sun Oct 27, 2019 9:14 pm

I would like to be able to modify some monster actions that would allow for changes
changing things like their max speed, solid object reaction, or their edge object reaction on certain action steps would open up some nice gameplay options.

Is there a way to read and change these options for a monster in the action scripts?
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WillElm
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Re: How to change object details on the go?

Post by WillElm » Wed Dec 18, 2019 3:36 am

One sort of inelegant but easy solution would be to have an AI action that creates another object that has a different speed, then destroys itself. Since it would be a different object, it could also have different edge reactions and stuff. The main drawback to this is that this monster would have to die in one hit. If you made it 2 hits, then your character could hit it but the monster would "heal" every time it creates a new version of itself.
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SciNEStist
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Re: How to change object details on the go?

Post by SciNEStist » Tue Jan 14, 2020 5:29 am

That is a very good suggestion, and I think that's how I am going to have to do it. I was hoping for a more straightforward solution such as a simple command to change the values, but this can work just as well.
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