angelcrusher
New member
Hello!
Coming back to the forums for what may be a simple tutorial request. In most classic NES games, when a character has run out of lives, they are taken to a Game Over screen which might ask if the player would like to continue? The player could also just be sent back to the title screen. I'm hoping that at some point in the future there may be an expansion of the tutorial on Special Screens including "Game Over". I think that "Start Game" and "Win Game" are crucial as well but since we're limited to those in the user interface, perhaps we could gain some insight into creating additional special screens, if possible.
Tower of Turmoil included some cool cutscenes which I'm sure were tailored to that game but I wonder if there are parallels between creating cutscenes, and sending a player to the Game Over screen or WinGame screen. At least a tutorial on creating a screen like "Game Over" and implementing
Coming back to the forums for what may be a simple tutorial request. In most classic NES games, when a character has run out of lives, they are taken to a Game Over screen which might ask if the player would like to continue? The player could also just be sent back to the title screen. I'm hoping that at some point in the future there may be an expansion of the tutorial on Special Screens including "Game Over". I think that "Start Game" and "Win Game" are crucial as well but since we're limited to those in the user interface, perhaps we could gain some insight into creating additional special screens, if possible.
Tower of Turmoil included some cool cutscenes which I'm sure were tailored to that game but I wonder if there are parallels between creating cutscenes, and sending a player to the Game Over screen or WinGame screen. At least a tutorial on creating a screen like "Game Over" and implementing