Digitized Voices

CutterCross

Active member
NESmaker uses GGsound as its sound engine which does support samples, but NESmaker's modified version of GGsound has sample functionality disabled.

Samples also take up a vast amount of ROM space to be stored, so using it for voice acting is not a very plausible idea for an actual playable game.
 

taluigi

New member
I tried this once, I couldn't do it because it seems that NESMaker can't handle DPCM samples yet... Maybe in the next update?
 
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