New Special Screens

In the graphic assets folder, i noticed there are unused special screens. An Inventory, a pause menu, a game over screen, a shop screen, and a textbox screen. Is there any way I can create my own special screen constant I can use in my scripts to access it? I'm not asking for like how to make the shop work, I just want to know how to access it.
 

dale_coop

Moderator
Staff member
Those are not used in the game engine... and not exported.
In the next version of NESmaker (that will be released soon), you will be able to make as many special screens as you want/need.
 
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