Title screen font

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BentPawGames
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Joined: Wed Jan 16, 2019 10:29 pm

Title screen font

Post by BentPawGames » Sat Mar 09, 2019 3:05 pm

Anyone have tips on creating a font for the title of your game on the title screen? I have fonts i like online tbat would be good for box art. It's more translating those aesthetics to 8x8 tiles.
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SerafukuSoftware
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Location: Australia

Re: Title screen font

Post by SerafukuSoftware » Sun Mar 10, 2019 2:48 pm

For the logo on the title screen of my game Spacepunk'd I made the letters up using essentially 'blocks' (like 7x7 tiles iirc) and clean them up afterwards. Another method I do that takes a bit longer is I shrink down the logo/font down to fit within the amount of tiles you want to use for the title screen. I trace over the shrunken logo using a light colour (usually blue-red) with the pencil/line tool in MSPaint, go over it again in black and further refine it to use it within the colour limitations of NESMaker.
Development System: Nintendo Famicom HVC-001 + A/V Mod w/ NES>FC Cart Adapter.
Game currently in Development: "Spacepunk'd" Demo
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dale_coop
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Location: France

Re: Title screen font

Post by dale_coop » Sun Mar 10, 2019 3:34 pm

Personnaly, I use this technique for my start screens / win screens:

Code: Select all

https://youtu.be/7tRpdRTO4MY
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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Mugi
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Re: Title screen font

Post by Mugi » Sun Mar 10, 2019 3:44 pm

for the font that i use to write the "press start" etc on the titlescreen i usually use a 7x7 lettering but it really depends.

the font i made for Dimensionshift for example, is 7x7 with a 1px dropshadow on it so it still looks a little "spaced" but in reality the tiles are all 8x8. it works pretty well but depends on your palettes really, the dropshadow
needs to be fairly dark or the font will just come out too busy looking and hard to read.

for the larger texts like the actual logo of the game. In my case, that is a font too. i picked a nice looking font, and set the size so that it will fit nicely in a set row of tiles VERTICALLY. then just adjust from that.
there are more space efficient ways to do this, such as using a blocky font or so to get lots of reused tiles and that way reduce the overall tile count, but for a text logo, you should generally have enough space to get a fairly large text logo in with ease.

in my game's logo, some manual cleanup and alignment was done to the text to weed out few "useless" tiles but not really a big deal.

here's how my title screen CHR actually looks like.

Image
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Lother
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Location: France

Re: Title screen font

Post by Lother » Wed Mar 13, 2019 12:06 am

Just to give you another example, here's how my title looks ingame:

Image

and here's the CHR:

Image

Some titles in the CHR seems useless and repeated but none of them are. I can still improve its organisation though.

So, you can have a good looking title without too much problem. It all comes to creativity.
_____
The game I'm currently working on : FIGHT OF THE PHOENIX

One of the 2D graphical artist who worked on MonsterBoy and the Cursed Kingdom.
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BentPawGames
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Re: Title screen font

Post by BentPawGames » Sun Mar 17, 2019 2:02 am

Thanks!

What I ended up doing was finding a free font I liked online, typed out the title, saved it as a bmp with a width and height that would work for a title screen (ie less 256 px wide), and then just cleaned it up so that it fit the NES requirements for 3 colours. Worked out quite well!
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