How to make really cool songs for your NESM games!

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rimoJO
Posts: 151
Joined: Sat Jan 12, 2019 2:23 am

How to make really cool songs for your NESM games!

Post by rimoJO » Sun May 12, 2019 6:36 pm

When I first got NESMaker, I was like, "Wow, I get to be a real indie developer now!" and started making a game. There were no animations, there was horrible collision, etc. Once I found out that I could use Famitracker, I started importing MIDIs of my favorite songs right out of the box, but it didn't work with NESM. So, despite never having any experience with FT, I decided to make a song- and it did not go well. It played on every screen, though I made it the title theme (in FT, have the most frequent song first, then extras next. It'll save you a lot of time!). Now, I know the rules of NESM's FT support, unlike before. And for those of you who do not, here you go. Let me know if I should change anything!
1 - You can only ue 2A03 instruments. Other EX chips, like VRC 6 and 7 would be good for the songs, as they introduce a lot of variety in instruments, but remember- NES music is just 2A03 as far as I know.
2 - If you've never made an FT song, use the lines and speed that FT gives you.You can make longer songs by increasing the amount of rows the song uses.
3 - After you've made your 8-bit musical masterpiece, don't judge it by NESM's default sound engine. Export and test, THEN listen to it.
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Very important for if you want to make good songs, if you do, pay close attention!
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For the longest time, I believed that I was limited to the 256 rows of music when I would make songs. This caused me to only make repetitive songs that aren't even catchy and just makes the whole game really terrible! But this is not what all music made with FT has to be like.
1 - You can make multiple patterns, but they have to be in order. For example, you can do 01-02-03, 01-02-02-03 and so on, but NESM will not tolerate songs that have a pattern order of something like 01-03-02 as far as I know.
2 - Another rule of having multiple patterns in a song is that the tempo has to be 150 or lower. If you want to make a fast song, like a boss theme, decrease the speed.
3 - Not really a rule, but if you are better with other digital music program like FL Studio, older versions of FT support MIDIs, which MIDI software, like FL Studio, can export to. Make sure Channel 1 is Pulse/Square 1, Channel 2 is Pulse/Square 2, and so on. Make sure to also change the instruments!
4 - Similarly, FT has MIDI keyboard support. Pretty self-explanatory here.
Hope that helps! If anything's wrong with the post above, please let me know and I'll change it! Oh, and also, here's an example of a song that I made for my game using FT (Below)! Have a nice day!
My Projects: Shadow's Caverns Also please visit the game page
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rimoJO
Posts: 151
Joined: Sat Jan 12, 2019 2:23 am

Re: How to make really cool songs for your NESM games!

Post by rimoJO » Sun May 12, 2019 6:42 pm

It won't let me attach the song, or edit the post to even say that. Oh well.
My Projects: Shadow's Caverns Also please visit the game page
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