TakuikaNinja
Active member
You're all probably very familiar with the beta/tutorial asset music & sound effects that come with NESmaker. They're extremely useful when developing demos.
A notable issue with them however, is the fact that the GGSound driver does NOT support the use of the volume/effect columns, which causes the sound effects to sound "off" once imported into NESmaker.
But fear not, for I have done the dirty work and fixed ALL 21 sound effects!
EDIT: I was notified that the name of the 1up SFX did not work well when importing into NESmaker. The FTM file has been updated. (1up -> oneup)
You can download the FTM module containing them here: https://drive.google.com/open?id=1WeXJfSB_TBbDOOPIIvDfuxZ2wexYf0rM
Now you can simply import them (make sure to include the instruments!) into your demo soundtrack without issue. I'm also planning on compiling all of the beta/tutorial music into a single module for further ease of use, but you'll have to wait a bit for that.
For now, keep up the NESmaking!
A notable issue with them however, is the fact that the GGSound driver does NOT support the use of the volume/effect columns, which causes the sound effects to sound "off" once imported into NESmaker.
But fear not, for I have done the dirty work and fixed ALL 21 sound effects!
EDIT: I was notified that the name of the 1up SFX did not work well when importing into NESmaker. The FTM file has been updated. (1up -> oneup)
You can download the FTM module containing them here: https://drive.google.com/open?id=1WeXJfSB_TBbDOOPIIvDfuxZ2wexYf0rM
Now you can simply import them (make sure to include the instruments!) into your demo soundtrack without issue. I'm also planning on compiling all of the beta/tutorial music into a single module for further ease of use, but you'll have to wait a bit for that.
For now, keep up the NESmaking!