[4.1] Adding Monster Locks for your game (Basic core)

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dale_coop
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Re: [4.1] Adding Monster Locks for your game (Basic core)

Post by dale_coop » Sat Apr 13, 2019 9:56 am

If there is no monster on your screen when yo u re-enter, but the monster lock are still here:
Just be sure that your "TILE_xxxx" constants are correctly set.
- the "TILE_MONSTER_LOCK": the monsterLock tile in your tileset.
- the "TILE_MONSTER_LOCK_OFF": the tile used when the monsterLock is removed.
(cf again my op)

If your monsters are here... it's normal, the screen is NOT trigger when you kill all monsters... you could make a TriggerScreen tile and put on your screen, just after the monster lock... (somewhere your player will walk through).
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My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
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