[4.1.5] Sprite Cycling

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Re: [4.1.5] Sprite Cycling

Post by chronicleroflegends » Wed May 29, 2019 8:27 pm

Thanks again for this!

I found that when I played on actual hardware, I had an issue with my second boss battle where it was possible to go over the sprites per scanline limit and make part of the boss disappear (making an unfair encounter for the player)

This helped out quite a bit. It still doesn't look nice to flicker like that, but at least where you can see where the boss is shooting you from.
~Do you believe in legends? ~
My Games: Nix: The Paradox Relic
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