ASM Bouncing Ball

Bucket Mouse

Active member
Here is an NES ASM code from Github that generates a bouncing ball.

https://github.com/MarkBouwman/nes-bouncing-ball/blob/master/bouncingball.asm

There is no way this would work in NESMaker if you simply plopped the ASM file in there. The banks, the character RAM, the established variables are all in one place -- in NESmaker they're spread out. You would also have to rejigger the spots where the program stores stuff to memory to make sure it isn't taking a place already occupied by something else.

But if you were to create a bouncing ball in NESMaker -- and I know some people want to make sports or Pong-clone games, where you need a ball -- this gives you an idea of how you'd do it.
 
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