4.5.6 Maze Quest Module

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TolerantX
Posts: 88
Joined: Fri Jan 18, 2019 7:58 am

4.5.6 Maze Quest Module

Post by TolerantX » Mon Sep 14, 2020 8:49 am

I'm not good at writing a description I hope someone can help me with this. It's been a long week and I hope you enjoy.
Unzip the contents to your nesmaker 4.5.6 folder. I made sure to associate the folders so everything should drop in fine. It doesn't save over anything it only adds my module files . the module once copied into your folder should be available. I didn't make this a zip script so i dont know what happens if you import it as one.
It adds:
New tiles, ai scripts for creating object 16, ai movements
Screen Flag to hide the Player
and more things to aid in vanilla maze game creation.
Attachments
NESmaker_4_5_6 MazeQuest_MOD.zip
(20.89 KiB) Downloaded 13 times
Last edited by TolerantX on Tue Sep 15, 2020 1:41 am, edited 1 time in total.
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dale_coop
Posts: 5752
Joined: Fri Feb 16, 2018 7:05 am
Location: France

Re: 4.5.6 Maze Quest Module

Post by dale_coop » Mon Sep 14, 2020 10:11 am

Cool. Thanks for sharing.
What are the main features of your maze quest module?
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I know... my english is not perfect
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
My son's game: KUBO 3
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Bucket Mouse
Posts: 460
Joined: Wed Mar 07, 2018 2:25 am

Re: 4.5.6 Maze Quest Module

Post by Bucket Mouse » Tue Sep 22, 2020 6:51 am

So this is what you used to make Fox Hunt? Neat.

I still have to find time to watch all your tutorials, but what post is this one referencing?



I did a search and got nothing. The post doesn't appear to be on the forum anymore.
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