4.5.6 Adventure Module Ex

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TolerantX
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4.5.6 Adventure Module Ex

Post by TolerantX » Tue Sep 29, 2020 10:15 am

Adventure Module Extended!
Adventure_Ex Module

This takes the Adventure Module and adds some new features!
More coming soon!

Video PART 1:



Video Intermission PART:


WITH THE ZIPPED UP SCRIPTS THERE IS A NOTES FILE IN TXT FORMAT. READ IT.
IT EXPLAINS IN THE VIDEOS I FORGOT TO INCLUDE A SMALL EDIT I DID TO THE changeToAttack.asm basically it made it so the player doesnt do that action if weapon choice is on the 3rd choice (or 2nd if you count zero.) so it goes, melee, bomb, and fleet feet (run) ability.
The ZIPPED FILE IS CURRENTLY ALL YOU NEED.. THE MODULE ISNT COMPLETED SO JUST FOLLOW THE STEPS.
MOD_Adventure_Ex.zip
(19.07 KiB) Downloaded 2 times
Last edited by TolerantX on Sun Oct 18, 2020 7:11 pm, edited 2 times in total.
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mouse spirit
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Re: 4.5.6 Adventure Module Ex

Post by mouse spirit » Sun Oct 18, 2020 3:39 pm

Sounds great. When im finally into 4.5 i will have to try this. I hope people make more modules or module exspansions.
What all did you add here?
I am game, hear me blip.

WIP my game Almika The Star Rider Densetsu Gaiden
https://www.mediafire.com/file/phef252j ... p.zip/file
Forum link viewtopic.php?f=51&t=5278
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TolerantX
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Re: 4.5.6 Adventure Module Ex

Post by TolerantX » Sun Oct 18, 2020 6:59 pm

mouse spirit wrote:
Sun Oct 18, 2020 3:39 pm
Sounds great. When im finally into 4.5 i will have to try this. I hope people make more modules or module exspansions.
What all did you add here?
It's in the youtube videos. I still need to add more before it's all finished.
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PasseGaming
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Re: 4.5.6 Adventure Module Ex

Post by PasseGaming » Mon Oct 19, 2020 12:05 am

I'll have to check this out. I am planning a large-scale adventure game and I'd like it to have all the bells and whistles I can muster. I'd rather make a full on jrpg but I don't think we are ever going to recieve a module for that unless a user makes one.
Remember; wherever you go, there you are. :mrgreen:

My Projects: Spirit Impel
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TolerantX
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Re: 4.5.6 Adventure Module Ex

Post by TolerantX » Mon Oct 19, 2020 2:03 am

PasseGaming wrote:
Mon Oct 19, 2020 12:05 am
I'll have to check this out. I am planning a large-scale adventure game and I'd like it to have all the bells and whistles I can muster. I'd rather make a full on jrpg but I don't think we are ever going to recieve a module for that unless a user makes one.
There you go, explaining my master plan to one day be skilled enough to make an RPG mod. ;)
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PasseGaming
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Re: 4.5.6 Adventure Module Ex

Post by PasseGaming » Mon Oct 19, 2020 3:46 pm

It's a master plan I hope you accomplish! I am a slow learner, so I depend on you coding wizards to pave the way!
Remember; wherever you go, there you are. :mrgreen:

My Projects: Spirit Impel
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