4.5.6 Maze Quest Module

TolerantX

Active member
I'm not good at writing a description I hope someone can help me with this. It's been a long week and I hope you enjoy.
Unzip the contents to your nesmaker 4.5.6 folder. I made sure to associate the folders so everything should drop in fine. It doesn't save over anything it only adds my module files . the module once copied into your folder should be available. I didn't make this a zip script so i dont know what happens if you import it as one.
It adds:
New tiles, ai scripts for creating object 16, ai movements
Screen Flag to hide the Player
and more things to aid in vanilla maze game creation.
 

Attachments

  • NESmaker_4_5_6 MazeQuest_MOD.zip
    20.9 KB · Views: 55

Bucket Mouse

Active member
So this is what you used to make Fox Hunt? Neat.

I still have to find time to watch all your tutorials, but what post is this one referencing?

https://www.youtube.com/watch?v=aHXyi2wbumY&list=PLAivaULpvswCD1iGWISRS6v3sHqQVDcwg&index=9&t=0s

I did a search and got nothing. The post doesn't appear to be on the forum anymore.
 

TolerantX

Active member
Bucket Mouse said:
So this is what you used to make Fox Hunt? Neat.

I still have to find time to watch all your tutorials, but what post is this one referencing?

https://www.youtube.com/watch?v=aHXyi2wbumY&list=PLAivaULpvswCD1iGWISRS6v3sHqQVDcwg&index=9&t=0s

I did a search and got nothing. The post doesn't appear to be on the forum anymore.

The User Screen bytes post http://nesmakers.com/viewtopic.php?f=35&t=5842
 
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