Saving?

rimoJO

Member
So, this isn't a problem that I have, but here's a question: I have seen some games with LoZ1 style saving, like Mystic Searches from the tutorials, and if you have a long game, It'd only be natural to have a save system. Of course, I'd have a checkpoint system, but checkpoints stop working after a reset, meaning I'd have to have checkpoints and something else for LoZ style saving...
 

dale_coop

Moderator
Staff member
Not yet implemented...
But I think (secretly hoping) it might be a feature in the 5.0.
Did you search "saving" in the forum to see if someone already have ideas on that or is working on scripts for that?
 

Logana

Well-known member
For saving I’ve just been making save codes and imputing them in the over work but this only works for adventure games and it takes away anypower ups you don’t have when you start the game
 
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