Hello form,
I'm creating a game that using a dash attack for theplayer object how far to you have manipulate the code?
I know you need the animations then asking the to a input like holding A =Dash attack. It is the in between that has me stumped .
Help me obi one kanobi you'r my only hope!
A little code help
- Electric cat
- Posts: 44
- Joined: Sun Oct 07, 2018 4:09 am
Re: A little code help
You need to create a new script (b_dash.asm ?)
Here some code (for example): http://nesmakers.com/viewtopic.php?f=23&t=869&p=8343
Here some code (for example): http://nesmakers.com/viewtopic.php?f=23&t=869&p=8343
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
- Electric cat
- Posts: 44
- Joined: Sun Oct 07, 2018 4:09 am
Re: A little code help
Thank you Dale,
I was able to put that code into ASM get it into the input editor assign it to an animation but then when I press the buttons that I assign it to it does not do anything I used your corrected code on the link that you gave me What having a ducking animation when I pressed down be stopping it because I have that animation in my idle animation in my down right and down left maybe I should add the - to my up right up left animation in idle
I was able to put that code into ASM get it into the input editor assign it to an animation but then when I press the buttons that I assign it to it does not do anything I used your corrected code on the link that you gave me What having a ducking animation when I pressed down be stopping it because I have that animation in my idle animation in my down right and down left maybe I should add the - to my up right up left animation in idle
- Electric cat
- Posts: 44
- Joined: Sun Oct 07, 2018 4:09 am
Re: A little code help
The other question that I have is should I just modify the dash attack to a release dash attack.asm