LF Wedding Game Developer

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Dredger
Posts: 4
Joined: Wed Aug 14, 2019 6:20 pm

LF Wedding Game Developer

Post by Dredger » Wed Aug 21, 2019 4:31 pm

Hello All,

I had this "clever" idea to make a game for my groomsmen as a present. I bought NES maker and realized I underestimated the complexity of actually doing this. Thats were, hopefully, you come in. I am looking to purchase a developers time to make a short game about my groomsmen hunting down missing items (tux, ring etc) after a drink intensive bachelor party. A major hurdle is the timeframe, I am getting married 7 September so I would need the game NLT 6 September. I wanted to make it myself but I realize the timeframe and scope of learning how and accomplishing this is beyond what I can achieve in the time remaining. I know this is a big undertaking but if you are interested let me know. Pitch me your idea, lets discuss price. I look forward to working with you!

Thanks!
-Dredger
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Kasumi
Posts: 261
Joined: Fri Mar 09, 2018 11:13 pm

Re: LF Wedding Game Developer

Post by Kasumi » Thu Aug 22, 2019 10:19 pm

Despite Ludum Dare being a thing, two weeks is a usually pretty rough timeline to make a game. I doubt I could pull this off (if only this were brought up when I wasn't making a life change of my own), but my questions out of curiosity (and because the answers are probably beneficial to interested people):
1. Is the goal to have a final CARTRIDGE (or more than one cartridge, one for each groomsmen?) by September 6th? If yes, are the cartridges you possess already specifically NES Maker ones (Mapper 30)? (This matters for developers who might have an easier time off mapper 30.) (Also, if yes, spend the time learning how to flash those cartridges immediately. You don't want to get the ROM and spend the day before troubleshooting that.)
2. Does the game have to be an NES game? I assume so, since you're here. But it's worth stating it may be easier to pull off/find people off NES within the timeframe.
3. Are you looking for graphics/music/programming? The task could be easier if it's split up (or not required). For example, if you're doing the art, whoever attempts this' time budget is freed from that.
4. Are you fine with a potentially rough/buggy "show" version by the date that could be cleaned up/fixed post wedding before sending it off as a gift?

If it does have to be an NES game, you can also try here: http://forums.nesdev.com/
Dredger
Posts: 4
Joined: Wed Aug 14, 2019 6:20 pm

Re: LF Wedding Game Developer

Post by Dredger » Wed Aug 28, 2019 2:06 am

Greetings Kasumi,

I'm sorry for the late response, I was out of town on an emergency call out and we don't have internet out at the remote site.

1. The goal is for not for a cartridge but just for the ROM. I would ideally put it on a raspberry pi rather than trying to get 5 NES's.

2. What do you mean? I went with NES because of my initial thought that NES maker would be the easiest for me to make it on. Once I realized it was beyond my scope I made the assumption that NES was still likely the easiest to design on. What platforms might be easier?

3. I am looking for full development but am not expecting miracles. Doing the sprites is definitely not my forte, you should see my failed cactus graphic! However, music isn't a big priority. I thought the tutorial music sounded great and fit the NES generic music theme.

4. At this point I am looking at giving them all retropi in a 3d printed gaming enclosure and then some nice sipping liquors. If this could be finished and given to them later I think that would be better than my current super generic idea.

I will check out forums.nesdev.com thanks for sharing that with me.

If anyone is interested in taking this on please let me know. We can discuss price and determine a process for payment (preferably a milestone plan so we are both somewhat protected).

Thanks again Kasumi, really appreciate you taking the time to respond and help point me in potential directions!
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Kasumi
Posts: 261
Joined: Fri Mar 09, 2018 11:13 pm

Re: LF Wedding Game Developer

Post by Kasumi » Wed Aug 28, 2019 2:38 am

2. Modern platforms. PC exe. Raspberry PI, but not through an emulator. NES enforces strict rules, if you attempt to make a similar looking game on a modern platform you can get away with more and it's usually easier. (No need to worry specifically about how many tiles/colors/etc.) There's also a generally larger pool of people with the skills to do it. Maker software also exists for modern platforms. Like Game Maker. Just avoiding the asset conversion NES requires can save a decent amount of time.

Anyway, I wish you luck! Have a good wedding!
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