Looking to partner up with a scripter for Way of the Hunter

red moon

Member
Hello,
I am looking to collaborate with someone for my next demo which features some unique mechanics and code needs.
I will be able to create the art, sound, music, level layout (based on my experience building the last 2 demos) to get the initial gameplay loop together for exploration, combat, sub bosses, pickups, NPC and HUD behavior, but beyond that there are systems I am unsure how to author.

Moving forward, I would love to team up with someone to help polish the demo so it runs smoothly and look at what it would take to turn a 30 min demo into a 1- 2 hour experience.

I’ll already began work on the initial area and will push to get it into a functional state once the new Nesmaker is released. My hope is to collaborate with another coder/designer where we can determine the difficulty and the flow and overall experience of the game together.

The early material for the new project "Way of the Hunter"
http://www.nesmakers.com/viewtopic.php?f=51&t=4575
My 2nd Demo “Mark of the Beast”
http://www.nesmakers.com/viewtopic.php?f=51&t=3440
My short 1st Demo “Lost Souls”
http://www.nesmakers.com/viewtopic.php?f=51&t=3173

Thanks for taking the time to look at this and be send me a PM if interested or post here. I am also happy to trade my skills for coding support! I am happy to do sprite work, animation, level design, sound fx, music, title screens, instruction booklets....whatever It may be.
Red

Here are some images of the current projects and previous demos.
 

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dale_coop

Moderator
Staff member
I would suggest to wait for the new version of NESmaker for that new project. That version would be more powerful (with more space for graphics and less bugs).. and more fun for a new project.
Btw, the new version will be released very soon (in the next few weeks, I think).
 

red moon

Member
Ah, that is a good point Dale. I will try to get out ahead with the sprite work then. I can do a good deal of that over the next couple of week and do some animation and sheet tests with the enemies and NPCs as well. There is much to do even without the editor!
And I would love more space for graphics!
 
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