[4.1.0] collisions not updating on map when assigning/switching property

FrankenGraphics

New member
For now (at least as of the version i'm using) you really don't want to paint your worldmap and then assign properties to your assets/paths - or change properties of assets already used. I did both. A couple of feature holes will require you to do a lot of hand editing, currently:

a) screens are not updated accordingly after selecting a collision type property for an asset/path.

b)when re-painting assets on your screen, painting over a tile with the same asset is ignored - meaning you need to erase it first, then paint it back. This doubles the manual labour if the former becomes a problem to a user.
EDIT: This point seems to be circumstantial? I had trouble with one group of assets (editing the map cels from 0A to 01) but not with another (going from 00 to 01) .
 
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