Opposing wall issue (can't easily walk into next screen)

Looks like this has reared its head again when updating to the new core. UPDATE: I thought the old fix didn't solve the problem anymore, but it does. :)

http://nesmakers.com/viewtopic.php?f=23&t=1729&start=20&hilit=opposite+wall
 

Rustocrat

New member
To be clear, we are talking about the No_Scroll core, right? I've been experiencing this issue while walking off the right edge of the screen. I tend to skip a room and end up in the next one over (usually stuck in a wall). This issue also doesn't seem present while screen transitioning in any other direction, just right.
 

Rustocrat

New member
I've just tried this fix, it only seems to fix the issue on certain rooms. I've also noticed issues transitioning left on other screens as well, again skipping over screens and getting stuck in walls. I REALLY hope somebody gets this figured out soon.
 

dale_coop

Moderator
Staff member
One small infos, if I remember well, this "fix" has to be installed by hand (because it's been made for the Basic module... and I think it replaces the script only in the Basic folder, not in the Basic_NoScroll folder)
Unzipp the NESMaker4.1.1EnginePatch zip file, copy the "CheckPlayerCameraPosition.asm" and the "CheckPlayerCameraPosition.asm" script in the "Routines\Basic_NoScroll\System\Macros" folder.
 

dale_coop

Moderator
Staff member
But still, there is a bug where the collision data checked is not from the correct screen, cf this workaround:
http://nesmakers.com/viewtopic.php?p=10763#p10763
 

Rustocrat

New member
I gave the engine patch a shot, extracted it into both the Basic and Basic_NoScroll folders and made sure it replaced the existing one. I updated my script defines root. I exported and tested and I still experience the bug. Bare in mind that I am using the NoScroll core in my game, that might have something to do with it. I wonder if anyone else is experiencing something similar?
 

dale_coop

Moderator
Staff member
Have you tried to make your tiles walkable at the opposite of your screen exit, like in the post:
http://nesmakers.com/viewtopic.php?p=10763#p10763
(This issue is not fixed, you will have to keep that in mind when designing your screens)
 

Rustocrat

New member
I just read that part and gave it a try, looks like that doesn't work either. On one of my problematic screens I made the entire left side walkable and tried exiting right, same result. I skipped a screen and ended up 2 screens to the right.
 

dale_coop

Moderator
Staff member
Strange, if you did all that already...
I could take a look.. Could you share your NESMaker folder zipped (I would just need the project MST file, the GraphicAssets and the GameEngineData folders)?
 
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