A bug I caught designing my dungeons, if you have two rooms next to each other with different tilesets, not sure if they're screen specific or bg, it prevents you from transitioning from room to room.
I.e.
In my underworld, if my level 1 and 2 dungeons are up against each other, and each use different tilesets, you won't be able to go from one room to the next, provided the next screen over is a different tileset...
Which means no zelda style puzzle piecing dungeons.
I.e.
In my underworld, if my level 1 and 2 dungeons are up against each other, and each use different tilesets, you won't be able to go from one room to the next, provided the next screen over is a different tileset...
Which means no zelda style puzzle piecing dungeons.