SciNEStist
Well-known member
I am making an adventure style game and I have noticed that any tile I make that uses the very top right of the tileset gets erased and replaced with the regular ground when entering a screen that is triggered.
this means that if i draw a small rock on the top right corner of BckCHR_02.bmp for example, then make an asset that puts a rock on the screen and place a bunch of these rocks around my screen, they show up normally. I then trigger the screen and then next time it is loaded, all my rocks have dissapeared. (it doesn't effect collision BTW)
This is a pretty cool way of changing how a screen looks after something happens, but It really really confused me as to why all my rocks kept disappearing.
Is there a way to stop this from happening? (other than just not using the top right corner of the tileset?)
this means that if i draw a small rock on the top right corner of BckCHR_02.bmp for example, then make an asset that puts a rock on the screen and place a bunch of these rocks around my screen, they show up normally. I then trigger the screen and then next time it is loaded, all my rocks have dissapeared. (it doesn't effect collision BTW)
This is a pretty cool way of changing how a screen looks after something happens, but It really really confused me as to why all my rocks kept disappearing.
Is there a way to stop this from happening? (other than just not using the top right corner of the tileset?)