OFFICIAL 5.0 SUGGESTION THREAD!

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dale_coop
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Re: OFFICIAL 5.0 SUGGESTION THREAD!

Post by dale_coop » Tue Mar 03, 2020 2:56 pm

Modify the "GraphicAssetList.xml" file, at the end... add:

Code: Select all

  <LocaleSettings>
    <Language name="en"/>
  </LocaleSettings>
en for english,
de for german,
es for spanish
ja for japan
ru for russian
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I know... my english is not perfect
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
My son's game: KUBO 3
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Dirk
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Re: OFFICIAL 5.0 SUGGESTION THREAD!

Post by Dirk » Tue Mar 03, 2020 5:29 pm

Thank you! Still I think an option in the menu would be very convenient :-)
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Disclaimer: English is not my first language, so mistakes are bound to happen.
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dale_coop
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Location: France

Re: OFFICIAL 5.0 SUGGESTION THREAD!

Post by dale_coop » Wed Mar 04, 2020 9:06 am

I agree... I would like an option for that, too ;)
-----
I know... my english is not perfect
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE / UNDERGROUND ADVENTURE (Arcade version - Byte-Off-2019)
My son's game: KUBO 3
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Dirk
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Joined: Fri Mar 09, 2018 5:30 am

Re: OFFICIAL 5.0 SUGGESTION THREAD!

Post by Dirk » Wed Mar 04, 2020 9:40 am

I think a "translations.txt" document would be cool too. In it you'd have all the text parts of NESmaker and you could simply translate it yourself or use translations from the community. Might be problematic to retrofit this to NESmaker.
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Disclaimer: English is not my first language, so mistakes are bound to happen.
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Dirk
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Re: OFFICIAL 5.0 SUGGESTION THREAD!

Post by Dirk » Wed Mar 25, 2020 8:01 pm

  • Make it possible to label the individual Action Steps.

    NESmaker_Suggestion.png
    NESmaker_Suggestion.png (15.44 KiB) Viewed 3650 times

  • Make it possible to jump to any Action Step in the EndAction drop-down menu
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Disclaimer: English is not my first language, so mistakes are bound to happen.
thedodecahydra
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Joined: Thu Feb 14, 2019 6:03 pm

Re: OFFICIAL 5.0 SUGGESTION THREAD!

Post by thedodecahydra » Thu Mar 26, 2020 11:48 pm

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Last edited by thedodecahydra on Thu Apr 02, 2020 4:40 pm, edited 1 time in total.
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CutterCross
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Re: OFFICIAL 5.0 SUGGESTION THREAD!

Post by CutterCross » Thu Mar 26, 2020 11:52 pm

thedodecahydra wrote:
Thu Mar 26, 2020 11:48 pm
I just got going here, so maybe this feature exists somewhere that I'm not looking (I've checked all the menu options for it at least) and maybe someone else requested it, but it would be nice to have a little dialog that tells me how much Memory my game currently takes up, and how much Available Memory there is to use.
There's a NESdev tool by Shiru called NES Space Checker which lets you look at how much of each bank is currently filled with code: https://shiru.untergrund.net/software.shtml
thedodecahydra
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Joined: Thu Feb 14, 2019 6:03 pm

Re: OFFICIAL 5.0 SUGGESTION THREAD!

Post by thedodecahydra » Fri Mar 27, 2020 12:04 am

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Dirk
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Re: OFFICIAL 5.0 SUGGESTION THREAD!

Post by Dirk » Sat Apr 11, 2020 3:57 am

I would love an option for "End Animation" to simply stay on the last frame after the animation has finished. This would be useful for eg a jumping animation where you have 1 crouch frame, some jump frames and then some falling frames. Now you either have to juggle around with the timer or make a separate Action Step with a falling animation. This is a bit wasteful/impractical when you could simple use the last frame.

NESmaker_Suggestion_StayOnLastFrame.png
NESmaker_Suggestion_StayOnLastFrame.png (31.52 KiB) Viewed 3481 times
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Disclaimer: English is not my first language, so mistakes are bound to happen.
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Dirk
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Re: OFFICIAL 5.0 SUGGESTION THREAD!

Post by Dirk » Wed Apr 15, 2020 11:57 pm

It would be more intuitive if the setting for the animation speed would go from left: slow to right: fast. Also 0 should be very slow or no animation and 15 very fast.
Right now it is confusingly 0: very slow, 1: very fast ... 15: very slow.
NESMaker Suggestion Animation Speed 01.PNG
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Disclaimer: English is not my first language, so mistakes are bound to happen.
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